The integration of science and medicine, along with highly specialized human talent, come together to generate high impact innovation that aims to improve peoples’ quality of life. The area of Bioengineering at BIOS works on developments with the potential of transforming the lives of the Colombian population, seeking not only to increase their life quality, but also to generate technological platforms that allow Colombia to be globally positioned as a generator of innovation, fundamented on the importance of the human being as protector of the environment.
ViLimbs is a virtual reality-based neurorehabilitation system for patients suffering from phantom limb syndrome.
To develop a neuroengineering system (non-pharmacological), based on virtual reality techniques and electromyography, for the treatment of patients with amputations, suffering from phantom limb.
To create a knowledge base of movement intentions from electromyography and brain signals from patients with amputations who suffer from the syndrome known as phantom limb.
To design a functional prototype based on neuroengineering and mobile health that will allow to enhance patients’ rehabilitation processes.
To evaluate the efficiency of the neuroengineering system as a support to rehabilitation processes for patients with phantom limb.
Improving Phantom Limb Treatment Through Multisensory Feedback. In Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems (CHI EA '15)
Augmenting Mirror Thrapy for Phanton Limb Pain. I Congreso Internacional de Avances en Neurología y Neurociencias Aplicadas.
A virtual reality-based neuro-rehabilitation system for the treatment of cerebro-vascular trauma.
To develop a neuroengineering system (non-pharmacological), based on virtual reality techniques, for the treatment of cerebro-vascular trauma.
To design a functional prototype based on neuroengineering and virtual reality that will allow to enhance rehabilitation processes of stroke patients.
To evaluate the efficiency of the system as a support to rehabilitation processes of patients with cerebro-vascular trauma.
Ānāpāna is a coadjuvant neuroengineering and mobile health system for psychotherapeutic processes in the treatment of mental disorders.
To develop of a low-cost neuroengineering (non-pharmacological) and mobile health system for self-taught psychotherapeutic meditation as a coadjuvant to the treatment of diverse mental disorders.
To create a knowledge base of brain signals of advanced and amateur meditators.
To design a functional prototype based on neuroengineering and mobile health that will allow to enhance the self-learning process of psychotherapeutic meditation.
To evaluate the efficiency of the neuroengineering system as coadjuvant to the self-learning process of psychotherapeutic mediation with experimental subjects.
1. Ānāpāna: Neuro-engineering of Mindfulness. I Congreso Internacional de Avances en Neurología y Neurociencias Aplicadas.
Neurotongue is a neuroengineering system for the manipulation of food products, through a registry of consumer-experimented sensations.
To develop an electronic tongue with a brain interface that will enable the characterization, manipulation, and improvement of food products (flavors and ingredients), based on a registry of sensations experimented by consumers.
To identify a food product or food product family suitable for a pilot study and whose treatment is scalable to other products of the food industry.
To identify a set of electrochemical sensors required for the implementation of the electronic tongue for the pilot product.
To develop a physical interface of the electrochemical sensors set, along with its processing software, for a first prototype of the electronic tongue.
To design and conduct a system validation study with an optimized product of the pilot food product and its cortical impact in study subjects.
The clinical and health data information system is a visualization platform for clinical variables, specifically diseases, that allows to obtain a complete perspective of the information displayed, in order to contribute to decision-making processes by reflecting a dynamic map of all the information contained about a given illness in a database.
To visualize the information contained in clinical databases on dengue disease in Caldas, through a data management platform with public health information at the department-level, in order to strengthen research and TIC development in the health sector through the generation of a dynamic map using visualization techniques.
To simplify decision-making processes of interest to governmental and public entities, by enabling them to observe a complete panorama of dengue.
To implement visualization techniques that contribute to an understanding of the tendency and behavior of dengue that will facilitate the use and appropriation of this information.
To contribute to the database with daily data of new reports of dengue cases.